Coloring by Numbers. Pixel Rooms

Coloring by Numbers. Pixel Rooms

Immerse yourself in a game where the process of coloring becomes truly meditative. Create and decorate houses as a designer. Just touch the screen and the colors will match the numbers in the image. Forget about boring routine - now you are thinking about color combinations. For even more relaxation, a music player has been added.

Master Coloring by Numbers. Pixel Rooms in Minutes

Control - touch / left mouse button

Why You'll Love This Game

- Play to calm music and enjoy relaxation.
- Become a designer by creating rooms from scratch. - Intuitive interface for ease of use.
- The illustrations represent parts of the rooms you create.
- Use your creative vision to bring your dream rooms to life.

Is the game compatible with mobile operating systems like iOS and Android?

Coloring by Numbers. Pixel Rooms is compatible with smartphones and tablets.

Does the game feature any instances of bloodshed or gore?

No, blood is not a part of Coloring by Numbers. Pixel Rooms’s content.

Does this game use a specific game development library for rendering or physics?

The game uses the WebGL game development library for physics/collision detection.

Who is responsible for creating this game?

The developer of this game is Mirra Games.

Which tags categorize Coloring by Numbers. Pixel Rooms?

The terms used to identify the game's features include: 1player, 2d, coloring, pixel, pixelart.

Which age demographic is this game designed for?

The game is intended for the Kids, Teens, Young Adults, Adults, Seniors age group.

What gender audience is this game made for?

The game is meant for Male & Female.

In which category is this game listed?

In terms of category, this game fits under Casual.

Does the game showcase any form of harmful or violent behavior?

Yes, Coloring by Numbers. Pixel Rooms features elements of violence or cruelty.

Is this game appropriate for a child’s age group?

Yes, Coloring by Numbers. Pixel Rooms provides a safe environment for kids.
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